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In MAKE CODE PLAY we describe three projects that expand game design beyond the screen. The projects range in difficulty level from starter to intermediate. Some projects are collaborative, while in others, students preferred to individually make their own game designs. Over the last three years we have piloted these projects with over a hundred elementary, middle, and high school students and their teachers. We have used materials that are commonly found in classrooms, schools, or homes, so they can be easily adapted in classroom or workshops. Our construction kit MaKey MaKey can be purchased and reused for the projects, and a programming tool, Scratch that is accessible and freely available around the world.

The guide acts as a companion to the Creative Computing Guide, which can be downloaded HERE

 

Related Research 

Overview of Gaming Beyond the Screen:

Kafai, Y. B. & Vausdevan, V. (2015, November). Constructionist Gaming Beyond the Screen: Middle School Students’ Crafting and Computing of Touchpads, Board Games, and Controllers. In Proceedings of the 10th Workshop in Primary and Secondary Computing Education (WiPSCE '15) (pp. 49-54). New York, NY: Association for Computing Machinery.  PDF

 

Detailed Reports:

Kafai, Y. B., Burke, W. Q., Mote, C. (2012, June). What makes things fun to participate? The role of audience for middle school game designers. Proceedings of the Interaction Design for Children Conference (IDC10), Bremen, Germany. PDF

Kafai, Y. B. & Vasudevean, V.  (2015, June). Hi-Lo Tech Games: Crafting, Coding and Collaboration of Augmented Board Games by High School Youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) (pp. 130-139). New York, NY: Association for Computing Machinery. PDF

Lee, E., Kafai, Y.B. Davis, R.L. & Vasudevan, V. (2014). Playing in the arcade: Designing tangible interfaces with MaKey MaKey for Scratch games. In A. Nijholt (Ed.), Playful User Interfaces: Interfaces that invite social and physical interaction (pp. 277 - 292). Singapore: Springer. PDF

Mote, C., Kafai, Y. B., & Burke, Q. (2013). Virtual Design Competitions to Promote Communication, Collaboration, and Learning in Schools. Learning and Leading with Technology, 41(4), 16-21. 

Vasudevan, V., Kafai, Y. B. & Yang, L. (2015, June). Make, Wear, Play: Remix Designs of Wearable Controllers for Scratch Games by Middle School Youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) pp. 339-342). New York, NY: Association for Computing Machinery. PDF

Vaseduvan, V., Davis, R. Kafai, Y. B., & Lee, E. (2013). Joystick Designs: Middle School Youth Crafting of Game Controllers. In Ochsner, A. & Dietmeier, J. (Eds.), Proceedings of the Games + Learning + Society Conference, Madison, WI. PDF

 

General Background On Learning Programming, Crafting, and Game Making:

Kafai, Y. B. & Burke, Q. (2017). Connected Gaming: What Making Video Games Can Teach Us About Learning and Literacy. Cambridge, MA: MIT Press. PDF

Kafai, Y. B. & Burke, Q. (2015). Constructionist Gaming: Understanding the Benefits of Making Games for Learning. Educational Psychologist, 50(4), 313-334. PDF

Kafai, Y. B. & Burke, Q. (2014). Connected Code: Why Children Need to Learn Programming. Cambridge, MA: MIT Press. PDF