PAPERS

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2012

Fields, D. A. & Kafai, Y. B. (2012). Navigating Life as an Avatar: The Shifting Identities-in-Practice of a Girl Player in a Tween Virtual World. In C. C. Ching and B. Foley (Eds.), Technology, Learning, and Identity: Research on the Development and Exploration of Selves in a Digital World.  New York, NY: Cambridge University Press.

Kafai, Y. B. & Fields, D. A. (2012). Understanding Player Participation and Practices in Virtual Worlds: A Proposal for Qualitative Analyses of Log File Data. In D. Thomas (Ed.), Research methods in virtual worlds. Cambridge, MA: The MIT Press.


2010

Kafai, Y. B., Cook, M., & Fields, D. A. (2010). “Blacks deserve bodies too”: Design and Discussion about Race and Diversity in a Teen Virtual World. Conference of the Digital Games Research Association (DiGRA), London, UK.  PDF

Fields, D. A., & Kafai, Y. B. (2010). Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheats in a Teen Virtual World. Conference of the Digital Games Research Association (DiGRA), London, UK.  PDF

 Kafai, Y. B., Fields, D. A., & Searle, K. (2010). Multi-Modal Investigations of Relationship Play in Virtual Worlds. International Journal of Gaming and Computer-Mediated Simulations.

Kafai, Y. B., Fields, D. A., K. A., & Burke, W. Q (2010). Entering the Clubhouse: Case Studies of Young Programmers Joining the Scratch Community. Journal of Organizational and End User Computing.

Kafai, Y. B. (Guest Editor) (2010). The World of Whyville: Living, Playing, and Learning in a Tween Virtual World. Games & Culture.

Kafai, Y. B., (2010). The World of Whyville: An Introduction to Tween Virtual Life. Games & Culture.

Kafai, Y. B., Fields, D.A., & Cook, M. S. (2010). Your Second Selves: Avatar Designs and Identity Play. Games & Culture.

Kafai, Y. B., Cook, M. S., & Fields, D.A. (2010). “Blacks deserve bodies too!” Discussion and Design about Diversity and Race in a Tween Virtual World. Games & Culture.

Fields, D. A. & Kafai, Y. B. (2010). Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheating in Whyville. Games & Culture.

Fields, D. A. & Kafai, Y. B. (2010). Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices. Games & Culture.

Kafai, Y. B., Quintero, M., & Feldon, D. (2010). Investigating the “Why” in Whypox: Explorations of a Virtual Epidemic. Games & Culture.


2009

Kafai, Y. B., Burke, W. Q, & Fields, D. A. (2009, September). What video game making can teach us about access and ethics in participatory culture. Paper to be presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.

Kafai, Y. B., Peppler, K. A., & Chapman, R. (Eds.) (2009). The Computer Clubhouse: Constructionism and Creativity in Youth Communities. Teachers College Press, New York, NY:

Kafai, Y. B. & Searle, K. (2009). Safeguarding play: Perspectives and applications of community management in a tween virtual world.Unpublished paper.

Kafai, Y. B., Fields, D. A. & Giang, M. (2009, September). Transgressive gender play: Profiles and portraits of girl players in a tween virtual world. Paper to be presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.

Kafai, Y. B., Fields, D. A. & Searle, K. (2009, September). Valentine games: Anticipatory flirting and dating in a tween virtual world. Paper to be presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.

Searle, K. & Kafai, Y. B. (2009, September). Boys’ Play in the fourth space: Movements for freedom in a tween virtual world. Paper to be presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.

Kafai, Y. B. (2009). Serious games for girls? Considering gender in learning with games. In U. Ritterfeld, M. Cody, & P. Vorderer (Eds.), Serious Games: Mechanisms and Effects (pp. 219-233). Routledge, New York, NY.

Fields, D. & Kafai, Y. B. (2009). A connective ethnography of peer knowledge sharing and diffusion in a tween virtual world. International Journal ofComputer-Supported Collaborative Learning, 4(1), 47–68.

Kafai, Y. B. & Fields, D. A. (2009). Cheating in Virtual Worlds: Transgressive Designs for Learning. On the Horizon, 17(1), 12-20.

Resnick, M., Maloney, J., Hernández, A. M., Rusk, N., Eastmond, E., Brennan, K., Millner, A. D., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. B. (2009). Scratch: Programming for Everyone. Communications of the ACM.


2008

Kafai, Y., Desai, S., Peppler, K., Chiu, G. & Moya, J. (2008). Mentoring Partnerships in a Community Technology Center: A Constructionist Approach for Fostering Equitable Service Learning. Mentoring & Tutoring. 16(2), 194-201.

Kafai, Y. B. & Peppler, K. A. (2008). Learning from Krumping: Collective Agency in Youth Dance Performance Cultures.  8th International Conference of the Learning Sciences, Utrecht, Netherlands.

Maloney, J., Peppler, K., Kafai, Y., Resnick, M., & Rusk, N. (2008). Programming by Choice. Urban Youth Learning Programming with Scratch.Paper presented at the SIGCSE 2008 Conference, Portland, Oregon.

Peppler, K. A. & Kafai, Y. B. (2008). New Literacies and the Learning Sciences: A Framework for Understanding Youths’ Media Arts Practices. 8th International Conference of the Learning Sciences, Utrecht, Netherlands.

Peppler, K. A. & Kafai, Y. B. (2008). Developing a Design Culture in a Computer Clubhouse: The Role of Local Practices and Mediators. 8th International Conference of the Learning Sciences, Utrecht, Netherlands.

Peppler, K. A. & Kafai, Y. B. (2008). Youth as Media Art Designers: Workshops for Creative Codings. Interaction Design for Children, Chicago, IL.

Kafai, Y. B. & Wong, J. (2008). Real Arguments about a Virtual Epidemic: Conversations and Contestations in a Tween Gaming Club. In V. Jonker , A. Lazonder, & C. Hoadley (Eds.) Proceedings of the 8th International Conference of the Learning Sciences, Utrecht, Netherlands, Vol. 1, 414-421.

Fields, D. A. & Kafai, Y. B. (2008). Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices. In V. Jonker , A. Lazonder, & C. Hoadley (Eds.) Proceedings of the 8th International Conference of the Learning Sciences, Utrecht, Netherlands, Vol. I, 232-239.

Kafai, Y. B. (2008). Understanding Virtual Epidemics: Children’s Folk Conceptions of Computer Virus. Journal of Science Education & Technology, 17(6), 523-529.

Kafai, Y. B. (2008). Gender Play in a Tween Gaming Club. In Y. Kafai, C. Heeter, J. Denner, & J. Sun (Eds.), Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (pp. 111-124). Cambridge, MA: The MIT Press.

Feldon, D. & Kafai, Y. (2008).  Mixed methods for mixed reality: Understanding users’ avatar activities in virtual worlds. Educational Technology Research & Development, 56(5&6), 575-593.

Kafai, Y. B. & Giang, M. T. (2008). Virtual Playgrounds: Children’s Multi-User Virtual Environments for Playing and Learning with Science. In T. Willoughby & E. Wood (Eds), Children’s Learning in a Digital World (pp. 196-217). Blackwell Publishing, Oxford, UK.

Kafai, Y. B. (2008). Synthetic Play: Teens Gaming Together and Apart in Virtual Worlds. In Y. Kafai, C. Heeter, J. Denner, & J. Sun (Eds.), Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games.  The MIT Press, Cambridge, MA. PDF


2007

Kafai, Y. B., Cook, M., & Fields, D. A. (2007). Kafai, Y. B., Fields, D. A., & Cook, M. (under review). Your Second Selves: Avatar Design and Identity Play in a Teen Virtual World. Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 369-376). Tokyo, Japan: The University of Tokyo. PDF

Kafai, Y., Peppler, K., & Chiu, G. (2007). High Tech Programmers in Low Income Communities: Seeding Reform in a Community Technology Center.  In C. Steinfield, B. Pentland, M. Ackerman, &. N. Contractor (Eds.), Communities and Technologies 2007 (pp. 545-564). New York: Springer.

Peppler, K. & Kafai, Y.B. (2007). Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Cultures. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.), Proceedings of the Eighth Conference of Computer Supported Collaborative Learning (pp. 586-588). New Brunswick, NJ.

Peppler, K. & Kafai, Y. (2007). From SuperGoo to Scratch: Exploring creative digital media production in informal learning. Learning, Media, and Technology, 32(2), 149–166.

Peppler, K. A. & Kafai, Y. B. (2007). What video game making can teach us about learning and literacy: Alternative pathways into participatory culture. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 369-376). Tokyo, Japan: The University of Tokyo.

Kafai, Y. B., Cook, M. S., & Fields, D. A. (2007). “Blacks deserve bodies too!” Design and discussion about diversity and race in a tween virtual world. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 269-277). Tokyo, Japan: The University of Tokyo.

Kafai, Y. B., Fields, D.A., & Cook, M. S. (2007). Your second selves: Resources, agency and constraints in avatar design in a tween virtual world. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 31-39). Tokyo, Japan: The University of Tokyo.

Fields, D. A. & Kafai, Y. B. (2007). Stealing from Grandma or generating knowledge: Contestations and effects of cheats in a tween virtual world. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 194-202). Tokyo, Japan: The University of Tokyo.

Fields, D. A. & Kafai, Y. B. (2007). Tracing Insider Knowledge Across Time and Spaces: A Connective Ethnography in a Teen Online Game World. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.), Proceedings of the Eighth Conference of Computer Supported Collaborative Learning (pp. 196-205). New Brunswick, NJ.

Kafai, Y., Feldon, D., Fields, D. A., Giang, M., & Quintero, M. (2007). Life in the time of Whypox: A virtual epidemic as a community event. In C. Steinfield, B. Pentland, M. Ackerman, &. N Contractor (Eds.), Proceedings of the 3rd International Conference on Communities and Technologies (pp. 171-190). New York: Springer.

Neulight, N., Kafai, Y., Kao, L., Foley, B. & Galas, C. (2007). Children’s participation in a virtual epidemic in the science classroom: Making connections to natural infectious diseases. Journal of Science Education and Technology, 16(1), 47-58.

Fields, D. A. & Kafai, Y. B. (2007, July). Tracing Insider Knowledge Across Time and Spaces: A Connective Ethnography in a Teen Online Game World. Paper to be presented at the 8th Conference on Computer Supported Collaborative Learning, New Brunswick, New Jersey.  PDF

Kafai, Y.B., Feldon, D., Fields, D., Giang, M., & Quintero, M. (2007). Life in the Times of Whypox: A Virtual Epidemic as a Community Event. In C. Steinfeld, B. Pentland, M. Ackermann, & N. Contractor (Eds.), Proceedings of the Third International Conference on Communities and Technology, New York: Springer.  PDF


2006

Kafai, Y. B., Peppler, K., Alavez, M. & Ruvalcaba, O. (2006). Seeds of a Computer Culture: An Archival Analysis of Programming Artifacts from a Community Technology Center. In S. A. Barab, K. E. Hay, & D. T. Hickey (Eds.), Proceedings of the Seventh International Conference of the Learning Sciences(pp. 942-943). Mahwah, NJ: Lawrence Erlbaum Associates.

Peppler, K. & Kafai, Y. B. (2006, June). Creative Codings. In S. A. Barab, K. E. Hay, & D. T. Hickey (Eds.), Proceedings of the Seventh International Conference of the Learning Sciences (pp. 972-973). Mahwah, NJ: Lawrence Erlbaum Associates.

Kafai, Y. B. (2006). Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture,1(1), 36-40.  PDF

Feldon, D. F., & Gilmore, J. (2006). Patterns in children’s online behavior and scientific problem-solving: A Large-N-Microgenetic study. In G. Clarebout & J. Elen (Eds.), Avoiding simplicity, confronting complexity: Advances in studying and designing (computer-based) powerful learning environments(pp. 117-125). Rotterdam, Netherlands: Sense Publishers.

Neulight, N., Kafai, Y.B., Kao, L., & Galas, C. (2006). A case study of children’s learning about infectious disease through participation in a virtual epidemic. Journal of Science Education and Technology, Online.  PDF

 


2005

Kafai, Y.B. (2005). The classroom as living laboratory: design-based research for understanding, comparing, and evaluating learning science through design. Educational Technology, 45(1), 28-34. PDF


2004

Kafai, Y. B. & Ching, C. C. (2004). Children as instructional designers: Principles of learning with guided discoveries. In N. Seel & S. Dijkstra (Eds.), Instructional Design: International Perspectives, Volume 3, Curricula, Plans and Processes. Mahwah, NJ: Lawrence Erlbaum Associates.  PDF


2002

Kafai, Y. B., Fishman, B., Bruckman, A., & Rockman, S. (2002). Models of educational computing @ home: New frontiers for research on technology in learning. Educational Technology Review, 10(2), 52-68.  PDF


2001

Kafai, Y. B., & Ching, C. C. (2001). Affordances of collaborative software design planning for elementary students’ science talk. The Journal of the Learning Sciences, 10(3), 323–363.  PDF

Kafai, Y. B. & Gilliland-Swetland, A. (2001). The use of historical materials in elementary science education. Science Education, 85, 349-367.  PDF


2000

Ching, C. C., Kafai, Y. B., & Marshall, S. (2000). Spaces for change: Gender and technology access in collaborative software design. Journal for Science Education and Technology, 9(1), 67-78.  PDF

Gilliland-Swetland, A., Kafai, Y. B., & Landis, W. (2000). Application of Dublin Core metadata in the description of digital primary sources in elementary school classrooms. Journal of the American Society for Information Science, 51(2), 193–201.  PDF

Gilliland-Swetland, A., Kafai, Y. B., & Landis, W. (2000). Integrating primary sources into the elementary school classroom: A case study of teachers’ perspectives. Archivaria, 48, 89–116.  PDF


1999

Kafai, Y. B. & Sutton, S. (1999). Elementary school students’ home computer and Internet use: Current trends and issues. Journal of Educational Computing Research, 21(3), 345–362.  PDF


1998

Kafai, Y. B., Franke, M., Ching, C., & Shih, J. (1998). Game design as an interactive learning environment fostering students’ and teachers’ mathematical inquiry. International Journal of Computers for Mathematical Learning, 3(2), 149–184.  PDF

Kafai, Y. B. (1998). Video game designs by girls and boys: variability and consistency of gender differences. In J. Cassell & H. Jenkins (Eds.),From Barbie to Mortal Kombat: Gender and Computer Games (pp. 90–114). MIT Press, Cambridge, MA.  PDF


1996

Kafai, Y. B. (1996). Gender differences in children’s constructions of video games. In Patricia M. Greenfield & Rodney R. Cocking (Eds.), Interacting with video (pp. 39–66). Ablex Publishing Corporation, Norwood, NJ. PDF