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Connected Play: Tweens in a Virtual World
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Minds in Play: Computer Game Design for Children’s Learning
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs In Gaming
Textile Messages: Dispatches From the World of e-Textiles and Education
Makeology Vol. 1 & Vol. 2
The Computer Clubhouse: Constructionism and Creativity In Youth Communities
Constructionism in Practice: Designing, Thinking, and Learning in a Digital World
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HOME
ABOUT
PROJECTS
BOOKS
Connected Play: Tweens in a Virtual World
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy
Connected Code: Why Children Need to Learn Programming
Minds in Play: Computer Game Design for Children’s Learning
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs In Gaming
Textile Messages: Dispatches From the World of e-Textiles and Education
Makeology Vol. 1 & Vol. 2
The Computer Clubhouse: Constructionism and Creativity In Youth Communities
Constructionism in Practice: Designing, Thinking, and Learning in a Digital World
PAPERS
MCP
PRESS
POLICY
PEOPLE
EVENTS
STITCHFEST
StitchFest
SFGallery (IP)
Past Winners (IP)
SFRules/FAQs (IP)
CONTACT
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